PM3.6 - Game & Watch - Subaction - AttackLw4
            
            
            
                |
                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
                12 |
                13 |
                14 |
                15 |
                16 |
                17 |
                18 |
                19 |
                20 |
                21 |
                22 |
                23 |
                24 |
                25 |
                26 |
                27 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 8-12 | 
                
                    | Hitbox set 0 hits: | 8 | 
                
                    | Subaction Index: | 0x60 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:8-12
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 13 | 60 | 68 | 20 | Normal | MagicZap | 7 | 7 |            | 
                            
                            | 0 | 1 | 17 | 60 | 100 | 80 | Normal | Kick | 9 | 8 |            | 
                            
                            | 0 | 2 | 17 | 60 | 100 | 80 | Normal | Kick | 9 | 8 |            | 
                            
                            | 0 | 3 | 17 | 60 | 132 | 280 | Normal | Kick | 9 | 8 |            | 
                            
                            | 0 | 4 | 17 | 60 | 132 | 280 | Normal | Kick | 9 | 8 |            | 
                
             
            Scripts
            Main
            - Subroutine(0xf8a8)
- AsyncWait(7.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 39, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 20, wdsk: 0, kbg: 68, shield_damage: 0, bkb: 60, size: 3.14, x_offset: 0.0, y_offset: -11.1, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 5.47, x_offset: 0.0, y_offset: 3.59, z_offset: -10.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(17.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 5.47, x_offset: 0.0, y_offset: 3.59, z_offset: 10.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(17.0), trajectory: 280, wdsk: 0, kbg: 132, shield_damage: 0, bkb: 60, size: 5.47, x_offset: 0.0, y_offset: 3.59, z_offset: -10.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(17.0), trajectory: 280, wdsk: 0, kbg: 132, shield_damage: 0, bkb: 60, size: 5.47, x_offset: 0.0, y_offset: 3.59, z_offset: 10.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
GFX
            - AsyncWait(7.0)
- GraphicEffect(GraphicEffect { graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
            - AsyncWait(0.0)
- SoundEffectStop(4497)
- SyncWait(0.0)
- Subroutine(0x26118)
- AsyncWait(7.0)
- SoundEffect1(165)
Other
            - ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(7.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 13, unk2: 0 }